![]() Ignoring the technical problems Just Cause 3 feels like a game that was shipped six months before it was finished, when the basic controls and visuals are up and running but before anyone had a chance to turn it into an actual game. Spending 15 minutes blowing up gas stations or conjoining pursuing attack jeeps is great, but after that you’re left with the realisation that there isn’t really much else to do except just repeat that 15 minutes again and again in slightly different form. There’s a lot to complain about in Just Cause 3, and one of the biggest frustrations is that it all feels like it should be a lot more fun than it actually is. The PlayStation 4 version seems more stable but it’s clear neither are finished and the game’s going to need several patches before it’s running smoothly. We started playing the game on the Xbox One, and while it’s not quite Assassin’s Creed Unity bad it’s subject to hang-ups, crash bugs, frame rate drops, and mammoth load times. What clearly isn’t on purpose though is the disappointingly incompetent camera and some pretty severe bugs and glitches. Although that may be purposeful to make sure that when you get inside a chopper with a minigun it feels that much more satisfying. The enemy artificial intelligence is laughably incompetent, and the shooting when on foot surprisingly woolly in terms of both precision and feedback. In truth the game world itself isn’t terribly interesting either, and feels strangely inert and unreactive unless you’re blowing something up. ![]() There’s no experience points or similar – you complete the challenges, which in any other game would be minor optional quests, or you don’t get anything. These are the normal collection of flying, driving, and shooting trials you’d expect in any game like this, but oddly they’re the only way to upgrade Rico and his abilities. The lazy stream of fetch quests and escort missions are horribly repetitive and unimaginative, forcing you to find your own fun as the game itself provides nothing but boring busywork.īlowing up enemy camps and liberating villages soon begins to feel like a chore, but no more so than the challenges. Enemy vehicles can be attached together (including in-flight), you can grapple onto helicopters or jets in mid-air and hijack them, or you can attach bombs to vehicles (or hapless animals) and drive them at bad guys like giant bombs.īut while the freeform nature of the game is acknowledged as its central appeal that doesn’t excuse the fact that the story missions are so feeble. These are used to purchase new supplies such as med kits, numerous weapons inspired by action movies - like the Lockstock sawn-off shotgun, Golden Eye 1911 sidearm, or Yippee-ki-yay SMG - and permanent upgrades that reduce weapon recoil and restore health.At the same time a physics-defying parachute and wingsuit turns Rico into the closest thing there is to a superhero with actual superpowers in any modern game. ![]() Keeping things old-skool with the playability, no auto health regeneration means medkits are crucial to replenish health - bear that in mind before choosing Easy (no permadeath) or Normal (permadeath and friendly fire).Īt the end of every gun blazing level, you are awarded medals that can be used as currency between stages in the upgrade menu. Compete against the world to settle a highscore with a fixed set of weapons, perks and enemies issued to all players. ![]() In addition to the improved campaign with its in-depth story mode and stellar voice acting, RICO London’s Daily Play gamemode brings a fresh challenge to take on everyday. With a key focus on replayability, RICO London features procedurally generated levels meaning no two playthroughs are the same and each attempt offers the opportunity to mix up tactics and decisions to progress. Kick down doors to breach and clear rooms – using slo-mo to win encounters – and work together to calmly defuse bombs and tackle intense hostage situations. The latter includes online and local, as well as table-top mode for Switch users looking to play together offline. RICO London offers the option to play either solo or co-op mode. Crash through doors, dodge bullets, and turn fallen weapons into your personal arsenal. Make your way up the towering towers with the East End gangsters alone or with a partner. Blast your way through a high-rise building to wipe out the capital’s impending criminal threat during the turn of the millennium in downtown London. Rico London is a gang-busting, name-taking, explosive cooperative shooter. Crash through doors, dodge bullets and turn the weapons of the fallen into your personal arsenal. Battle your way up the high-rise tower stacked with East End gangsters solo or with a partner. An ode to retro arcade games with cartoon-style bullets and explosions, this cel-shaded buddy cop shooter finds you tackling the notorious and violent gangs of London as D.I. RICO London is a gang-busting, name-taking, explosive co-op shooter.
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